Tom's Teams: The Sandstorm Team
This week's team is the All-Sandstorm Team. Sandstorm is a great move if you've got the Sand Veil ability or if you're of the Steel, Ground or Rock persuasion. It buffets your opponent and gives you a boost in Special Defense. Score! Using a team that only has one Pokémon that can use SS without getting damaged can be a bit tricky and ballsy. Many people utilize that strategy though, as Tyranitar is one of the most overused of the OU tribe. Building a whole team around Sandstorm can have its benefits. Of course you'd have to be very careful; if you don't use the right combination, a pesky Grass, Fighting, Water or Ground Pokémon could lay waste to your entire team. So, without further ado...
Tyranitar @ Leftovers
Adamant Nature, 252 EVs in Atk, 128 in HP and Def
- Dragon Dance
- Stone Edge
As I found out the hard way against dunsparce, a DDing Tyranitar can be damn near impossible to overcome. It may take a little luck to implement, like having your opponent miss a move, but once you get two DDs in, you're looking at a rare combination of Sweeper and Tank. Crunch and Stone Edge are for STAB, and EQ is the staple for strong physical attackers. Plus, your Sandstorm is set up until someone else uses a weather-changer.
Cacturne @ Leftovers
Modest Nature, 252 EVs in HP and SpAtk
- Energy Ball
- Leech Seed
Talk about your HP recovery. Too bad Cacturne has crappier defenses than the Cincinnati Bengals. You have to try getting Cacturne into play based on prediction. Tyranitar and others on this team are toast if they eat a Surf or an Earthquake. Cacturne will be able to take either one (provided it's not buffed up and/or Choice'd) and then deal back with a STAB-ed Energy Ball to take out the surprised opponent. If you're able to set it up, the Sub/Ingrain/LS/Leftovers can add to his survivablilty alot. Plus, the occasional miss from Sand Veil helps. If you want, you could sub Lefties for Brightpowder for the evasion boost.
Bronzong @ Leftovers
Impish Nature, 252 EVs in HP, 128 in Atk and Def, Ability should be Levitate
- Iron Defense
Block, Toxic, keep buffing your ID and watch as the opponents waste away, getting eaten by the Sandstorm and the ever-intensifying poisoning. Explosion is for frail sweepers you want out of the way, or a last-ditch effort to KO someone who won't get poisoned for some reason.
Rhyperior @ Wide Lens
Adamant Nature, 172 EVs in HP, 168 in Atk and Def
- Rock Polish
- Stone Edge
Even a Sandstorm boost won't save Rhyperior from Grass or Water attacks, but then again, why have him out against Swampert and the like? You need to get him out there against Charizard so he can set up his Rock Polish buff and attack like crazy. Stone Edge and Earthquake are for STAB, and Megahorn takes care of Grass-types. Wide Lens is there to help minimize crucial misses on SE and MH.
Blastoise @ Lum Berry
Calm Nature, 252 EVs in HP, 128 in Def and SpDef
- Ice Beam
- Rapid Spin
You've definitely seen this guy before, but I'm bringing the big turtle back for clean-up duty. Yes, Blastoise doesn't get the benefit of immunity from Sandstorm, but its janitorial moves can help get rid of some nasty buffs and arena debris.
Lucario @ Choice Specs
Modest Nature, 252 EVs in SpAtk and Spd
- Aura Sphere
- Dark Pulse
- Dragon Pulse
Fairly straightforward ass-kicking Lucario. Just watch out for Fire and Ground types and have your Blastoise ready to clear out any Spikes.
As always, all thoughts, criticisms, complaints, questions, suggestions, fawnings over Sky Forme Shaymin etc. are not only welcomed, but encouraged.